Second Life as a Learning and Teaching Environment for Digital Games Education
Ma, Minhua, Oikonomou, Andreas and Zheng, Huiru (2009) Second Life as a Learning and Teaching Environment for Digital Games Education. In: 12th Annual International Workshop on Presence, 11 to 13 November 2009, Los Angeles, California, USA.
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| Creators/Authors: | Ma, Minhua, Oikonomou, Andreas and Zheng, Huiru |
|---|---|
| Abstract: | Previous studies show that online virtual worlds can |
| Official URL: | http://www.temple.edu/ispr/prev_conferences/proceedings/2009/Ma_et_al.pdf |
| Output Type: | Conference or Workshop Item (Paper) |
| Media of Output: | Lombard, M. et al. |
| Schools and Departments: | School of Innovation and Technology |
| Dates: | Date Date Type November 2009 Published |
| Status: | Published |
| Event Title: | 12th Annual International Workshop on Presence |
| Event Location: | Los Angeles, California, USA |
| Event Dates: | 11 to 13 November 2009 |
| Output ID: | 885 |
| Deposited By: | Minhua Ma |
| Deposited On: | 21 Nov 2011 11:44 |
| Last Modified: | 09 May 2012 09:45 |

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